TrueThought is focused on bringing a sense of quality, craft, and innovation to every project we work on.
TrueThought is an independent game development studio located in Dallas, TX, USA. TrueThought LLC was founded by Ken Harward in September 2007.
Experience
Truethought work experience includes a mix of design, technical, and leadership roles in the following video games:
- Star Trek: Elite Force II (PC, Activision, 2003)
- Counter-Strike for Xbox (Xbox, Microsoft, 2003)
- Counter-Strike: Condition Zero (PC, Vivendi, 2004)
- Backyard Wrestling 2 (PS2 / Xbox, Eidos Interactive, 2004)
- Quake 4 (PC, Activision, 2005)
- 25 To Life (PS2 / Xbox / PC, Eidos Interactive, 2006)
- SiN Episodes: Emergence (PC, Activision, 2006)
- Medal of Honor: Airborne (PS3 / Xbox 360 / PC, Electronic Arts, 2007)
- Luxor 3 (Wii / PC, MumboJumbo, 2007)
- The Office (PC, MumboJumbo, 2007)
- ZoomBook (PC, MumboJumbo, 2007)
- SuperCollapse 3 (Nintendo DS, MumboJumbo, 2007)
- Everyday Genius: SquareLogic (PC, MumboJumbo, 2009)
- Unannounced Title (PS3 / Xbox 360 / PC, Electronic Arts, TBD)
- Unannounced Title (PS3 / Xbox 360 / PC, Electronic Arts, TBD)
- 5+ Other cancelled / unannounced projects
Ken has professional experience and familiarity with the following game technologies:
- Unreal Engine 3 (Epic Games)
- Source Engine (Valve Software)
- Tiki Engine (Ritual Entertainment)
- Doom 3 (id Software)
- Quake 1, 2, 3, 4 (id Software)
- Nova Engine (MumboJumbo)
- Kain Engine (Crystal Dynamics)
- Avalanche Engine (Avalanche Software)
- Enviro-Mental Engine (Paradox Development)
- Tropico Engine (PopTop Software)
- Jazz Engine (TrueThought)
Development Areas
- Gameplay (Including Dynamic Difficulty and Gameplay Databases)
- Engine (Core architecture, cross-platform support, etc.)
- Audio (Systems for music, dialog, meta-effects, and gameplay driven audio)
- Networking (Core networking, online matchmaking)
- Tools (Editors, Plugins, Importers/Exporters, Scripting systems)